Devocional Maná — editorial system / product motion
More than
a book.
A daily path.
Editorial design, illustration and motion for a publication meant to be opened every day.

INDESIGN → BLENDER
How do you turn 365 days into something someone wants to return to?
The cover is one moment. The real project is the system inside: reading plans, recurring page families, day markers, illustration, writing space and a visual rhythm that helps a reader find their way back.
Open the system.
Not just the cover.
The approved cover becomes a dimensional object. A sequence of turns reveals selected original spreads and the editorial system in motion.
A page is a
small system.
Date, challenge, scripture, image, response: each part has a role. The diagram is a reconstruction for this case study, based on the real finished page shown next to it—not an original early sketch.
Designed to be used.
Designed to be felt.
The interior is not a series of repeated rectangles. Plans, hierarchy, iconography and illustration guide different moments of the reading journey.

A reading plan turns a large journey into approachable daily steps.
Explore the linework ↗Linework and writing space sit in the same visual language.
A date mark, expressive lettering and repeated action symbols help readers scan the page.
A cover opens into a system.
A cover establishes the tone before the first page.

A pause before
the next chapter.
Illustrated divider pages create a different tempo between the more functional planning layouts. Shown here are two selected exports from the final print package.

A real publication.
A dimensional study.
The approved cover and interior exports became a modeled book, with its own lighting, camera and page-turn choreography. The movement carries the visual language of the printed work into another medium.
Approved cover artwork / 3D studyPage geometry, cover illustration, visual hierarchy and proportions.
Cover, page block, materials and camera movement in Blender.
Opening, page turns and a camera path built around the editorial sequence.
One story across many crafts.
Editorial direction and selected layouts, cover development, print-ready production, 3D product construction, material and lighting tests, and product-opening camera studies.
- InDesign
- Blender
- After Effects
- Illustrator
- Photoshop



