Contact sheet showing the blue Agenda Devocional Maná opening and moving through a luminous 3D scene
Devocional ManáEditorial · 3D product motionEditorial production + Blender product study

A 415-page editorial system translated into a physical object that can move, open and reveal its purpose.

Agenda
Devocional 2027

See the process
Format150 × 225 mm · 415 pages
Editorial sourceInDesign print system
Motion sourceBlender product scene
Public excerptSelected Blender contact sheet
Creative premise

The publication had to remain useful on paper while becoming expressive enough to live in motion. The solution connects page architecture, selected covers and a Blender-built product study through one calm visual language.

Publication to product

Build the reading rhythm.
Then move the object.

A selected view of the editorial and 3D decisions behind the work—not a tutorial or a dump of every production file.

Blue illustrated cover of Agenda Devocional Maná 2027
01 / Editorial object
01

Begin with the real publication.

The cover, scale, margins and page rhythm establish the object before any camera is placed around it.

Monthly Bible reading plan page from the Agenda Devocional Maná 2027
02 / Information system
02

Make 365 days feel navigable.

Recurring page families organise plans, readings and daily actions without forcing every page to look identical.

Daily challenge page with scripture, illustration and three actions
03 / Reading rhythm
03

Turn reflection into an action.

Hierarchy, illustration and writing space work together so the reader can move from a verse to a practical response.

Twelve-frame contact sheet of the Agenda product animation
04 / Blender product study
04

Let the object perform.

The 3D study tests page opening, product stability, camera continuity and a luminous environment before a final campaign edit.

One system / two dimensions

The page system gives the 3D object its credibility.

01InDesign02Blender03After Effects04Illustrator05Photoshop
Selected outputs

One publication.
Multiple ways to experience it.

  1. 01Editorial system
  2. 02Selected covers
  3. 03Print-ready PDF
  4. 043D product scene
  5. 05Camera choreography
  6. 06Motion study

Real production work shown from preserved source files. The public Blender sequence is identified as a product and camera study, not as the final commercial.

Next real caseBible / Revelation